Welcome, Game Masters!
These are some of my initial thoughts on the planning, execution, and final goal of the year-long #Dungeon23 writing exercise. The final goal, of course, is to publish a big, fat dungeon! More than that, this project is designed to keep me focused on developing the biggest project I’ve been working on over the past year:
Wilderness – Dungeon – Domain Synthesis!
Dungeon – Wilderness – Domain Synthesis is the term I have come upon to describe this system of adventure design. The dungeon does not exist in a vacuum. For the purposes of this game aid the Dungeon will be considered a living, if not precisely sentient, component of the Campaign Setting.
The Dungeon is not only living, but instinctively aware of intrusion by creatures or beings from the world above. It is wholly inimical to such intruders and will take steps, through the inhabitants or through the construction of traps and mazes, to dispose of them.
Check out the itchio page! Various bits and pieces of the #Dungeon23 Project will be posted there, starting with the Surface Encounters.
Weekly updates will be posted here on the Hobby blarg Tag: Dungeon 23
This entire project, while under the umbrella of the World of WeirthTM setting, will be fully compatible with the Low Fantasy Gaming system by Stephen Grodzicki.
Be sure to check out the @HexedPress Dungeon 23 video, with more resources and tools.
Like and Subscribe to the video for weekly updates and monthly reports!
UPDATE: 9 Jan 2023
Copyright Disclaimer under Section 107 of the copyright act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. None of the Dungeon23 content on this website is related to or derived from any copyrighted materials claimed by a certain shit-bag lifestyle brand company that thinks it is the sole owner of things like “Dungeons” and “Dragons” and so on.