Glenn and Mike at Rule of Carnage have a very interesting discussion about the demands a game makes upon its players, specifically the Complexity budget
Category: Design Journal
Chainmail vs War Machine
Today I’d like to talk a little about a “Surprise” Mass Combat During Patron Play. This event has prompted me to undertake this big project
Wargame Study: A Project in Game Design
Over the next few months I will be playing a variety of board, hex & chit, and miniatures battles games. While I’m certain it will
The Underground Architect’s Guide to…Dungeon Ecology
A frequent complaint people make about traditional Fantasy Tabletop Role-playing games is levelled at the Dungeon Crawl. They reasonably point out that the “Monster Condo”
Miniature Monday – Chainmail Battle Lesson #3
Well, I certainly learned some things from this mini battle. The first two playtest games indicated that Chainmail looks like a battle of maneuvers, and
Maps for Your Campaign
I didn’t feel like doing much of anything yesterday, so I started drawing and doodling. This is the result: In addition to this simple temple
How to Manage Multiple PCs in a Setting of 1:1 Timekeeping
The method of Timekeeping for FRP games called 1:1 can be a bit tricky to fully grasp, and harder still to take complete advantage of.
Adding Wargaming Back Into D&D
Well, that is exactly what I plan to be doing, very, very soon. I’ve already recruited a few gentlemen to be Patrons in the World
Session Recap – World of Weirth – LFG Campaign Episodes 42-44
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Miniature Monday – November Wrap-up
Whew! Ha ha, it’s Tuesday! I know, I know. I got so caught up in the crafting and hobbying that I didn’t leave any time