Glenn and Mike at Rule of Carnage have a very interesting discussion about the demands a game makes upon its players, specifically the Complexity budget
Category: Playing the Game
Wargame Study: A Project in Game Design
Over the next few months I will be playing a variety of board, hex & chit, and miniatures battles games. While I’m certain it will
Playing the Game – Session 62 – Return to Portasbol
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episodes 42-44
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
RPG-a-Day 2021 Post 5 – Include
When writing out your encounter descriptions it is important to consider what to INCLUDE, what to leave out, and in which order to present the
RPG-a-Day 2021
I always miss this. Ugh. If it’s not one thing, it’s another. On a completely unrelated note, I should be getting my car back from
More Thoughts on Note-Taking
Note-taking is the perennial hobgoblin of RPGs. Taking notes during a session can bog you down, break up the flow for the PCs, or even
#WinningatRPG – Trust the Mechanics and Yourself
Ian at Dweller of the Forbidden City blog had an awesome session report last week, and shared his thoughts on some of the mechanical details: