There was a short discussion about fumbles and losing/breaking weapons on a discord recently, so I thought I would share the rules we use in
Category: Playing the Game
Session Recap – 17 Nov 2022/12 Sacha 574
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Campaign Carnival – Scenario 2 – Blockade Runners!
The Campaign Carnival continues! Welcome to the second scenario in the series. You will need the Campaign Carnival Rules zine to play this scenario. You
Wargame Carnival Rules & Scenario One
Campaign Introduction Two neighboring Domains have been involved in a trade dispute for nearly a year. Baron A_____ has had enough! He has lost all
Design Journal – Complexity Budget and Cognitive Load
Glenn and Mike at Rule of Carnage have a very interesting discussion about the demands a game makes upon its players, specifically the Complexity budget
Wargame Study: A Project in Game Design
Over the next few months I will be playing a variety of board, hex & chit, and miniatures battles games. While I’m certain it will
Playing the Game – Session 62 – Return to Portasbol
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episodes 42-44
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
RPG-a-Day 2021 Post 5 – Include
When writing out your encounter descriptions it is important to consider what to INCLUDE, what to leave out, and in which order to present the
RPG-a-Day 2021
I always miss this. Ugh. If it’s not one thing, it’s another. On a completely unrelated note, I should be getting my car back from