Session Recap – World of Weirth LFG Campaign 2

Session Recap – World of Weirth LFG Campaign 2

Skull Pile llustration by Alex Damaceno @gnarledmonster "

Session Two


(James) Kalder, (Brian) Lieres and (Oxardozius as NPC) only

The group was “rescued” from the Crystal Chalice by Herthrudr, given an offer of a job guarding her wagon, 5 SP per day, from Fire Rock to Laralasbol. She also introduced them to Lieres, a former Alchemy student (?) from Fire Rock.

Player Character Lieres
PC Lieres – Failed Alchemist (designed on HeroForge)


Fire Rock to Portasbol


Day 4 – 4 Zazel – Leaving Fire Rock at Morning, cross the Jovaan R and follow the hills south for a full day. Herthrudr and Epaphroditos introduce themselves and offer some tasty treats. Nice to have some cakes in addition to the plain fare provided by the cook wagons. Herthrudr shares the news that Lord Zan’s son is getting married on the last day of the festival. To a wealthy Saringa merchant “princess” from the north.

Herethrudr - Saringa NPC
Herthrudr, Saringa NPC (designed on HeroForge)

Weather – 90s and sunny, low humidity, mild breezes


  1. Pre-dawn 2am – 6am Camp
  2. Morning 6am – 10am
  3. Mid-day 10am – 2pm Giant Crayfish Attack during stream crossing
  4. Afternoon 2pm – 6pm Plains lions prowl nearby, but do not approach the caravan (it’s big!)
  5. Evening 6pm – 10pm Just after camp is set up, Light sprinkle of rain for one hour.
  6. Midnight 10pm – 2am Ghostly image of a woman in archaic peasant’s clothing enters the camp, beckons to the sentry, leads them away to a buried chest. 

Day 5 – 5 Zazel – “Redwall Canyon” the caravan takes a detour to avoid both the free city of Wind Hill, and Sunbridge, rejoining the road W of Thims-on-Jovaan in two days.

Weather – 90s and sunny, low humidity, mild breezes. The sun really beats down in the canyon, and the breezes carry specks of grit.

  1. Pre-dawn 2am – 6am About an hour before sunrise, 3 meteors streak across the sky
  2. Morning 6am – 10am Flock of dark-colored birds fly over as PCs begin to travel (direction of travel: East)
  3. Mid-day 10am – 2pm Wild birds are flushed out of scrubby bushes near party’s path, as they fly up out of the canyon, one or more “somethings” are moving atop the cliffs. 
  4. Afternoon 2pm – 6pm Light sprinkle of rain for a few minutes.
  5. Evening 6pm – 10pm Over dinner you hear talk that a Scout discovered bones in one of the alcoves along the canyon wall. Called “Visionary Thrones”, these holes are carved by ascetic monks who come here to meditate and die from starvation and dehydration. No one knows what happens to them after, this is the first they’ve ever heard of bones being found!
  6. Midnight 10pm – 2am The sound of large flapping wings overhead.

Day 6 – 6 Zazel – Easy push across the savannah, 20 miles plus, should be in Thims by afternoon tomorrow

Weather – Cooler beyond the canyon, 80s and sunny, a few low clouds, low humidity, mild breezes

  1. Pre-dawn 2am – 6am
  2. Morning 6am – 10am Flock of dark-colored birds fly over as PCs begin to travel (direction of travel: East)
  3. Mid-day 10am – 2pm The party’s path crosses two circles of mashed down grass, each 30 feet in diameter, 100 feet apart. In the very center of each circle is a one foot diameter circle of ash, where the grass has been burned and the circle seems to have been pressed down into the ground about an inch.
    1. Kalder and Ox picked up the fused soil discs from the burn spots on the savanna.
  4. Afternoon 2pm – 6pm Monster Small pack (11) of Wolves approach the caravan from the north, pad along parallel to the trail for a bit, then run off and scatter when the Exalted Warriors troupe sounds a horn and goes haring off after them.
  5. Evening 6pm – 10pm Just after sunset wolves start howling to each other, carry on for an hour or so
  6. Midnight 10pm – 2am Bats swoop in and out of the shadows around the camp, beeping and clicking

Day 7 – 7 Zazel – Stop briefly at Thims for supplies, wine, and honey, push on to make another 20 miles today

Weather – high 80s and partly sunny, lots of the fluffy cumulus clouds drifting overhead bring welcome shade, low humidity, medium, gusty breezes

  1. Pre-dawn 2am – 6am Kalder discovers clusters of harmless beetles in their shoes upon getting dressed.
  2. Morning 6am – 10am
  3. Mid-day 10am – 2pm Stop at Thims for two hours
  4. Afternoon 2pm – 6pm Light sprinkle of rain for a few minutes. Kalder senses something from the West. 
  5. Evening 6pm – 10pm
  6. Midnight 10pm – 2am A stray dog comes to the edge of the firelight, begs and whines for food. One head is hanging listlessly, drooling. Lieres feeds the dog, then chases it off.
Portasbol town map - Tower of Zenopus
The river town of Portasbol

Day 8 – 8 Zazel – Arrive Portasbol – overnight stop for at least two days, while Caravan Master takes care of some local business and Herethrudr makes a delivery, the party arrives in the afternoon, and they set up their camp with the caravan outside the city walls.

Weather – 90s and mostly cloudy, two layers of clouds, low cumulus and high, feathery streaks (might rain soon, day or two), more humid than yesterday, mild breezes

Epaph is looking for Mushroom Tar vials for Kalder. 

Festival Rule begins tomorrow. No weapons in town. No armor. No spellcraft magic.

Tune in next time for more exciting action!
LFG Playtest Campaign 1The Shadow of Evil Chaos is an experiment with a new (to me) game system, Low Fantasy Gaming, and a new magic hack designed to bring the atmosphere of danger from the pulp novels of Swords & Sorcery. We are playing fully online over a Discord Voice server, using some home-brew maps, art and characters designed on the HeroForge 3D printing site. Follow all of the posts here: LFG Playtest Campaign 1.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.