The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Year: 2020
Session Recap – World of Weirth – LFG Campaign Episode 14
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Why a F*re*e Newsletter?
Everybody has a subscription offer now. A patreon. A Ko-fi. A YouTube channel. I’m going to get on the bandwagon, but I plan on calling
Session Recap – World of Weirth – LFG Campaign Episode 13
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Character Death in RPGs
Brian has a fantastic post about playing through the death of a character in your favorite roleplaying game. Setting the Scene Last week while playing
How I Handle Initiative in My LFG Campaign
There were a few interesting posts on the bird site this past week, some of them in a discussion about how Initiative works in
Session Recap – World of Weirth – LFG Campaign Episode 11
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episode 10
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Some Thoughts on Encumbrance
Continuing my shameless rip-offs, I had some thoughts on Encumbrance. Warren and Delta have laid some groundwork for this concept, but I’m trying to get
OD&D – Chainmail – The Keep on the Borderlands
Huh. At B/X Blackrazor there is a post with a “secret” about the Keep on the Borderlands. It’s kinda interesting. What’s REALLY interesting is the