Back in the day we had the DMG. What a glorious tome of magical information for a young person!
On page 94 Gary Gygax shared with us a Sample Dungeon. A map with tunnels and corridors and a cave and 37 other rooms to explore. Unfortunately the “Monastery Cellar and Secret Crypts” were only detailed as far as Room 3…
In my group, all middle school, then high school boys (it was the early ’80s, none of the girls we knew wanted anything to do with this, except my little sister…) with plenty of time on our hands, we took turns filling in the remaining rooms of the dungeon and playing through them.
I thought it might be fun to do it again. To describe and populate the Sample Dungeon with the benefit of being 35 years older, having read lots more books and seen more movies.
In fact, it might be fun to do as a group! I’ve made a PDF of the map, and a picture, as well as the description of the first three rooms.
This is all there is!
Your assignment, if you choose to take it, is to finish the dungeon with an introduction as to why it is there and why the PC’s are starting on the steps down to Room One (or wherever you decide they need to start).
- No additional maps allowed.
- Ingress/Egress to the surface only at area 1 (areas 2 and 39, optional).
- The underground stream from area 2 may lead outside, or it may lead to another dungeon level.
- Area 30 leads to another dungeon level (“the caverns”) which we will explore later.
- The pit at area 18 can be a trap or an elevator, leading to another dungeon level, if you wish (again, to be explored later).
- Dungeon Accessories, such as tapestries, statues, chests, bunks, cabinets, etc. may be added where needed for the descriptions.
Populate the dungeon with tricks and traps, monsters, NPCs…whatever suits your fancy. Then send it as a word document to me at [[email address]].
I’ll put them all together, bundle them up into one big PDF and share it here on the blog. Be sure to grab the link to this post and send it to your friends, the more the merrier!