A frequent complaint people make about traditional Fantasy Tabletop Role-playing games is levelled at the Dungeon Crawl. They reasonably point out that the “Monster Condo”
Category: Low Fantasy Gaming Compatible
Playing the Game – Session 62 – Return to Portasbol
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episodes 49 & 50
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episode 42
This session report is going to be a little different. Usually I type up a summary of the session’s activities for the players to be
Design Journal (and Theorycrafting) – Unarmed and Non-Lethal Combat
I’ve watched a couple of videos recently, both dealing with the Unarmed and Non-Lethal Combat rules in D&D, etc. The topic also came up at
Weirth Character Class – The Knight
The World of Weirth Campaign TM currently uses Low Fantasy Gaming as a framework for the setting’s rules. These are supplemented and augmented by rules
RPG-a-Day 2021 – Post 3
For today’s post (actually, it was going to be Wednesday’s, but I got bogged down in needed to create something new) I chose the word
Design Journal – Land of Terror
One of the projects for later this year is a new campaign, set upon the Isle of Dread. The island will be the region for
Session Recap – World of Weirth – LFG Campaign Episode 35
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
#WinningatRPG – Trust the Mechanics and Yourself
Ian at Dweller of the Forbidden City blog had an awesome session report last week, and shared his thoughts on some of the mechanical details: