There were a few interesting posts on the bird site this past week, some of them in a discussion about how Initiative works in
Tag: homebrew
Adding Fate Points to the Weirth Setting
Several game systems have a “Fate” mechanic, wherein players can alter die rolls and/or change the course of a scenario from bad to good (or
No Proficiencies in Particular
When D&D 2e came out, we were pretty psyched, because the new PHB had a bunch of cool new Proficiencies. Something that IIRC had been