The World of Weirth is going to be a low-magic, low-fantasy style game. This means I’ll need to keep the number of magical weapons to
Category: World of Weirth
d30 Thursday – NPC Contacts – Allies, Friends, Acquaintances
For this set of tables, your PCs may need to know someone already in place in a settlement. Or they may need to be “sent”
Monsters and NPCs of Weirth – Goblins
The World of Weirth has no “traditional” goblinoid creatures. No Goblins, Hobgoblins or Bugbears. Rather, what the people of Weirth think of as Goblins are
Adding Personality to Your PC
Spotted a great thread on Twitter tonight: @anxietywizard It was requested that Wizard put this thread into a blog post, and they might, but I
d30 Thursday – Effects of Roots and Tubers
Ever wonder what plants are like under the ground? Some fun things for your PCs to discover while foraging. Roll a d30! Magical Roots and
Clerics, Witches, Paladins and Druids
“There are a number of other character types which are detailed in ADVANCED DUNGEONS & DRAGONS. There are sub-classes of the four basic classes. They
Spell Failure Tables
An idea for Spell Failure tables, borrowed and modified from Adventures into Darkness https://adventuresintodarkness.blogspot.com/2014/10/critical-spell-failures-and-wild-magic.html When a spell fails it will likely have an adverse
The Unseen Servant – Part One
I’m doing some world-building, thinking about the role of magic in general and Clerical magic in particular. This bit from the AD&D Player’s Handbook has
Overland Travel Encounter Tables
I’ve created a set of encounter tables for Overland Travel, based on some thoughts from Dael Kingsmill’s video on overland travel. She took some inspiration,
Cultists, Zealots and Prophets
Torches flickered, high above his head, against the cold stone walls of the large round chamber. Was there a green tinge to the flames? Now