The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Category: World of Weirth
Adding Wargaming Back Into D&D
Well, that is exactly what I plan to be doing, very, very soon. I’ve already recruited a few gentlemen to be Patrons in the World
Session Recap – World of Weirth – LFG Campaign Episodes 42-44
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episode 42
This session report is going to be a little different. Usually I type up a summary of the session’s activities for the players to be
An Introduction to My Old School Philosophy
I have been thinking about this a lot lately, and have decided to add an introductory statement to the World of WeirthTM Player’s Guide. NOTE:
Design Journal (and Theorycrafting) – Unarmed and Non-Lethal Combat
I’ve watched a couple of videos recently, both dealing with the Unarmed and Non-Lethal Combat rules in D&D, etc. The topic also came up at
Weirth Character Class – The Knight
The World of Weirth Campaign TM currently uses Low Fantasy Gaming as a framework for the setting’s rules. These are supplemented and augmented by rules
RPG-a-Day 2021 Post 5 – Include
When writing out your encounter descriptions it is important to consider what to INCLUDE, what to leave out, and in which order to present the
RPG-a-Day 2021 Post 4 – Figure
An important figure in the World of Weirth, Ris Balthus. Balthus is a Telantean male, a friend and business partner of Goravir Ploon. He has
RPG-a-Day 2021 – Post the Second
The second prompt for RPGADAY is Map. Ooh, that is an easy one, as I have just completed the Player map for the Land of