The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Category: World of Weirth
Session Recap – World of Weirth – LFG Campaign Episode 29
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episodes 27-28
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Running the Game – the 0-level Sessions
I created this 0-level adventure, with a handful of pre-generated characters, in order to test a couple of things, after I had already started the
Design Journal: Creating New Character Classes for OSR Games
My home is a mostly-homebrew campaign, in an original, Swords & Sorcery-inspired setting, the World of Weirth (TM). I use the Low Fantasy Gaming core
Session Recap – World of Weirth – LFG Campaign Episode 26
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episodes 24-25
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Session Recap – World of Weirth – LFG Campaign Episodes 20-23
The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
The Wandering Damage Table
This was an in-joke for me and my teen-age friends that played D&D. It was a tool that DMs could use when PCs were getting
Shadow of Evil Chaos: Running the Game
The World of Weirth is my home-brew FRP setting. It is strictly Swords & Sorcery, in a setting designed to look and feel more like