I have re-skinned many of the monsters from the AD&D Monster Manual & the LFG Core book to fit the aesthetics of the World of
Category: Design Journal
Non-lethal and Weaponless Combat
I have written about non-lethal and weaponless combat before, but now I have used the charts and system in real game conditions and I think
Design Journal – Dungeon23 Unit 1
Welcome to the first of the weekly (or so) posts on the #Dungeon23 Project. I plan to keep a digital journal of each week’s progress,
Dungeon 23 – Planning and Preparation
Welcome, Game Masters! These are some of my initial thoughts on the planning, execution, and final goal of the year-long #Dungeon23 writing exercise. The final
#Dungeon23
Sean McCoy has a great idea for a group project in 2023, everybody draw a #Megadungeon! The other day I posted on twitter about a
Basic Massed Combat Rules
I have posted the Wargame Culture Basic Massed Combat System rules on the WGC Substack: This Massed Combat system is designed to be used with
Launching the New Substack – Game Design Journal
I would like to invite you to join the new Substack created especially for people interested in Game Design. If that is your thing, I
Campaign Carnival – Scenario 4 – The Conclusion
Scenario 4.3 – Counterstrike! The Campaign Carnival comes to its exciting conclusion! Welcome to the final scenario in this amazing series. You will need the
Design Journal – Snakes and Ladders – A Campaign Mechanic
I heart the interwebs! Note: there are going to be quite a few links in this post. I have some ideas about a Campaign mechanic
Design Journal: Age of Penda and Chainmail
I’ve played a few games of Daniel Mersey’s Age of Penda now, and I am completely hooked. Intrigued. Fascinated! (Here is one on the Wargame