- Works In Progress
- Yangzee City Campaign
- Contact Form
- World of Weirth
Alignment in D&D and similar FRPs is an oft-maligned subject.
For the Swords & Sorcery-styled World of Weirth campaign I am looking for some over-arching tensions to drive the plots and dramas of the setting.
I do not like the “Alignment as personality profile” school, nor do I want to get into the issues of “Objective” Good and Evil.
A while back I read Three Hearts and Three Lions, an Appendix N book that is part of the source material for the concept of Alignment in D&D.
This passage, in particular, strakes me as very good starting place:
” ‘Hum, hum, ‘tis vurra strange talk, though in truth—why, this makes me think ye maun be o’ the Chaos forces yerselves.’
‘What do you mean?’ asked Holger respectfully. ‘I’m ignorant of your affairs here. Could you explain?’
He let the dwarf growl on for a long time without learning much. Hugi wasn’t very bright, and a backwoodsman as well. Holger got the idea that a perpetual struggle went on between primeval forces of Law and Chaos.
No, not forces exactly. Modes of existence? A terrestrial reflection of the spiritual conflict between heaven and hell? In any case, humans were the chief agents on earth of Law, though most of them were so only unconsciously and some, witches and warlocks and evildoers, had sold out to Chaos. A few nonhuman beings also stood for Law. Ranged against them was almost the whole Middle World, which seemed to include realms like Faerie, Trollheim, and the Giants—an actual creation of Chaos. Wars among men, such as the long-drawn struggle between the Saracens and the Holy Empire, aided Chaos;
under Law all men would live in peace and order and that liberty which only Law could give meaning.
But this was so alien to the Middle Worlders that, they were forever working to prevent it and to extend their own shadowy dominion.”
Poul Anderson, Three Hearts and Three Lions, P. 31
Not much in the way of mechanics, but it creates an aesthetic. Law is the “mode of existence” that emphasises peace, order and liberty, while Chaos is the “shadowy” opposite.
Law/Order – Chaos/Entropy
Defining the qualities of Law and Chaos, based on the quote above, I’ve come up with the following:
|Qualities of Law||Qualities of Chaos|
These descriptors, then, provide a framework for oppositional forces:
Civilization vs Wilderness
Cooperation vs The Law of the Jungle
Thus the alignment of a character (or culture, society or even a nation) can be quantified by the level of adherence to the descriptive qualities.
Mechanical/In-Game Effects of Alignment
Much like Ability Scores, I feel that the Alignment characteristic of a character should have meaning. One’s stance on the issues should not only have an effect on role-play, but on other aspects of the game. There should be mechanical descriptions for how alignment has an effect on the world (and vice versa), also for spellcasting, use of magic items, interactions with supernatural entities and the Reaction Table.
The Alignment Stat
Alignment will be categorized as a continuum from Complete Law on the left and Utter Chaos on the right, with numerical scores of +6 to -6. A score of 0 indicates Neutrality, though not of the indifferent sort, rather fully engaged in keeping either side from becoming too powerful. A state of desire toward balance.
Humans and other mortal creatures would occupy the central area of the continuum, being able to have a wide leeway of disposition toward Law or Chaos.
The immortal creatures, and the Titans in particular, would have even stronger dispositions for Law and Order, but little or no inclination for balance.
Further up the pyramid of power, the gods themselves would be strongly Lawful or Chaotic, and there are definitely gods that seek to maintain the balance between the great forces.
At the top we have the Elder Gods, depicted as the personification of Chaos, which Appendix N tell us dwell in the Outer Darkness, perhaps even beyond our space-time. To maintain a balanced continuum this implies the existence of Elder Gods that personify the concept of Law (as Moorcock does in the Elric cycle), dwelling in a “place” called the Inner Light.
As you can see by the arrangement of possible scores, the magnitude of Lawful-ness or Chaotic-ness of a being increases as it becomes more powerful. The behavior of some immortals and many gods will be inscrutable to mortals, as they cannot conceive of the scope of their stance on Law and Chaos. Likewise the extremes possible to the Elder Gods is beyond the conception of mortals and immortals, even some of the gods.
The very far ends of the continuum represent a kind of fixed-state orderliness for Law and a completely formless void for Chaos, utterly incomprehensible to any but the greatest of the Elder Gods.
The Mechanics of Alignment
As mentioned above, the position upon the continuum of alignment should have an in-game effect on things like spellcasting, use of magic items, interactions with supernatural entities and the Reaction Table. I’ll add Sanity checks to this list.
Note: L2 breaks the patterns a bit by being somewhat self-righteous of their discipline and need for order.
|Fate Point Mod
Rows = Party A Alignment
Columns = Party B Alignment
Mundane vs Mundane Encounters
Mechanical Alignment Changes
Being Corrupted and Failing Sanity Checks moves your PC one-half step toward Chaos on the Continuum.
During each adventure session the GM will assign a rating to determine if a PC’s alignment is shifting due to their behavior.
Alignment languages are not precisely languages at all. Rather they are sets of customs and traditions, or cultural markers, that people of a similar stance will recognize. These could be words, quotations, aphorisms, body language or gestures:
- Tipping your hat to a stranger
- Knuckling your forehead to a superior
- Saying “Bless you” when someone sneezes
- Spitting in someone’s direction
- Using formal or elaborate greetings/honorifics
- Failing to use formal or elaborate honorifics
- Making religious/arcane symbols or gestures
- How or what color of hat/sash/scarf, dagger, etc is worn
- Patterns or amounts of jewelry, tattoos, decorations, accessories
The World of Weirth on WorldAnvil
You can check out the World of Weirth lore on the WorldAnvil site.
Hobby Progress 2020
YTD (Sept 2020): 35
WIP on the workbench: 23
World of Weirth - WIP
* Magic in the World of Weirth - In playtest "beta"
* Tower of Zenopus - Introduction - Complete
* B1 - In Search of the Unknown re-boot - WIP (Maps ✓, NPC re-skin ✓, Backstory update ✓)
* B2 - Keep on the Borderlands re-boot - WIP (Maps WIP, NPC re-skin WIP, Backstory Updated ✓)
Order vs Entropy - An Alternate Alignment System - WIP
Gygax75 - Building the Faerie Realm Gary's way!
- Appendix N
- Astonishing Swordsmen & Sorcerers of Hyperborea
- Gaming Community
- Grimdark Greyhawk
- Kings of War
- Low Fantasy Gaming Compatible
- OSR – Old School Rules
- Periodic Review
- Personal Updates
- Pulp Alley
- Social Media Networks
- Warhammer 40k
- Warhammer Fantasy Battle
- World of Weirth
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- July 2019
- January 2019
- February 2018
- January 2018
- November 2017
- June 2017
- May 2017
- February 2017
- January 2017
- December 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- January 2016
- November 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- September 2014
- December 2013
- September 2013
- August 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012